<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C on PHP Boy Scout</title><link>https://blog-570662.gitlab.io/tags/c/</link><description>Recent content in C on PHP Boy Scout</description><generator>Hugo -- gohugo.io</generator><language>en-gb</language><copyright>Matt Cockayne</copyright><lastBuildDate>Tue, 19 Mar 2013 00:00:00 +0000</lastBuildDate><atom:link href="https://blog-570662.gitlab.io/tags/c/index.xml" rel="self" type="application/rss+xml"/><item><title>Introducing ZuQ - A Simple ZeroMQ Queuing Daemon</title><link>https://blog-570662.gitlab.io/introducing-zuq/</link><pubDate>Tue, 19 Mar 2013 00:00:00 +0000</pubDate><guid>https://blog-570662.gitlab.io/introducing-zuq/</guid><description>&lt;p&gt;We recently had the need to create a queuing system to replace an implementation of RabbitMQ that was being used on a previous project. The reasoning behind this is that the requirements of the project required a very custom implementation of a queuing system that would drastically alter in architecture as the project grew and RabbitMQ just wasn&amp;rsquo;t going to fit the bill. However to start with we required something super simple and efficient that could be expanded and developed as required. After a little investigation and a lot of recommendation from others we decided to use ZeroMQ as our transport layer for that very reason, as we could build something which could span across multiple servers and was fast.&lt;/p&gt;
&lt;p&gt;&lt;a class="link" href="http://phpboyscout.uk/wp-content/uploads/2013/03/clientQueue.png" target="_blank" rel="noopener"
 &gt;&lt;img alt="This is a simple Queue and Client Diagram" class="gallery-image" data-flex-basis="1082px" data-flex-grow="450" height="165" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px" src="https://blog-570662.gitlab.io/introducing-zuq/clientQueue.png" width="744"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The diagram above helps describe our basic queuing system. We have a queue daemon that is continuously listening for connections and two clients, one that populates the queue and the other that retrieves from the queue.&lt;/p&gt;
&lt;h2 id="the-clients"&gt;The Clients
&lt;/h2&gt;&lt;p&gt;Each client is written in PHP and uses a 0mq socket to communicate with a service, in this case our queue service. We used a SOCKET_REQ type of socket in order to have a request/response communication with our queue service.&lt;/p&gt;

 &lt;blockquote&gt;
 &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-fallback" data-lang="fallback"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;function client_socket(\ZMQContext $context)
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;{
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; // SOCKET_REQ used to create a client that sends requests to and receive from a service
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $client = new \ZMQSocket($context,\ZMQ::SOCKET_REQ);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $client-&amp;gt;connect(&amp;#34;tcp://localhost:5555&amp;#34;);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; // SOCKOPT_LINGER = 0 Configure socket to not wait at close time
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $client-&amp;gt;setSockOpt(\ZMQ::SOCKOPT_LINGER, 0);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; return $client;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;}
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;public function injectIntoQueue()
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;{
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $context = new \ZMQContext();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;  $client = $this-&amp;gt;client_socket($context);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;  $msg = &amp;#34;This is a message&amp;#34;;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;  $retries_left = 3;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;  $read = $write = array();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;  while ($retries_left) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;    // We send a request, then we wait to get a reply
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;        $client-&amp;gt;send($msg);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;        $expect_reply = true;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;        while ($expect_reply) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;        // Poll socket for a reply, with timeout
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;            $poll = new \ZMQPoll();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;            $poll-&amp;gt;add($client, \ZMQ::POLL_IN);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;            $events = $poll-&amp;gt;poll($read, $write, 2500);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;            // If we got a reply, process it
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;            if ($events &amp;gt; 0) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;            // We got a reply from the server, must match sequence
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                $reply = $client-&amp;gt;recv();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                if (intval($reply) == $msg) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                $retries_left = 0;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                    $expect_reply = false;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;             } elseif (--$retries_left == 0) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;            break;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;             } else {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;               // Old socket will be confused; close it and open a new one
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                $client = $this-&amp;gt;client_socket($context);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                // Send request again, on new socket
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;                $client-&amp;gt;send($msg);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;}
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
 &lt;/blockquote&gt;
&lt;p&gt;You can see from the code above, have a 3 strike rule. The reasoning behind this is that if the client fails to connect to the queue service more than 3 times, we can stop trying to inject into the queue and move on to the next item. As we ultimately intend to adapt the &lt;a class="link" href="http://zguide.zeromq.org/page:all#Client-side-Reliability-Lazy-Pirate-Pattern" title="lazy pirate pattern"
 target="_blank" rel="noopener"
 &gt;lazy pirate pattern&lt;/a&gt; we have made it so that if the socket times out, we can then create a new socket and retry. Without this, as the architecture becomes more complicated we may then end up in a situation where we might have errors, thus the recommend solution is to create a new socket. Once the client has sent its message to the queue, we poll for a response (i.e. which is the message we sent returned back). Once we have a response that is valid, meaning that the queue has been populated, we can stop polling until the next message.&lt;/p&gt;
&lt;p&gt;The Frontend Client&lt;/p&gt;

 &lt;blockquote&gt;
 &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-fallback" data-lang="fallback"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;protected function getFromQueue()
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;{
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $context = new \ZMQContext();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $worker = new \ZMQSocket($context, \ZMQ::SOCKET_REQ);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $read = $write = array();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; // Set random identity to make tracing easier
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $worker-&amp;gt;connect(&amp;#34;tcp://localhost:5556&amp;#34;);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; // Tell queue we&amp;#39;re ready for work
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $worker-&amp;gt;send(&amp;#34;ready&amp;#34;);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; $reply = $worker-&amp;gt;recv();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; return $reply;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;}
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
 &lt;/blockquote&gt;
&lt;p&gt;Our Frontend Client is much simpler as it is part of a process that is being continually updated, therefore it doesn&amp;rsquo;t need the same connection retries are the Backend Client. We simply send &amp;ldquo;ready&amp;rdquo; to the queue system and if the queue is populated it will return us the first item.&lt;/p&gt;
&lt;h2 id="the-queuing-service"&gt;The Queuing Service
&lt;/h2&gt;&lt;p&gt;This is a continuously running executable created using c++.&lt;/p&gt;

 &lt;blockquote&gt;
 &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-fallback" data-lang="fallback"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;zmq::context_t context(1);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;zmq::socket_t frontend (context, ZMQ_ROUTER);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;zmq::socket_t backend (context, ZMQ_ROUTER);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;backend.bind(&amp;#34;tcp://*:5555&amp;#34;);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;frontend.bind(&amp;#34;tcp://*:5556&amp;#34;);
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
 &lt;/blockquote&gt;
&lt;p&gt;We create two sockets of type ZMQ_ROUTER which is an advanced pattern used for extending request/reply sockets. This means when we improve our queuing system we will be able to route packets to specific recipients using an address in the message.&lt;/p&gt;
&lt;p&gt;After creating our sockets, we initialise them&lt;/p&gt;

 &lt;blockquote&gt;
 &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-fallback" data-lang="fallback"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;// Initialize poll set
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;zmq::pollitem_t items [] = {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; { frontend, 0, ZMQ_POLLIN, 0 },
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; { backend, 0, ZMQ_POLLIN, 0 }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;};
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;//poll the sockets - this seems to poll both sockets at the same time
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;zmq::poll (items, 2, -1);
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
 &lt;/blockquote&gt;
&lt;h2 id="backend-handler"&gt;Backend Handler
&lt;/h2&gt;&lt;p&gt;If we get a message from the backend, we check the contents to see if it contains purge at which point we empty the queue, otherwise we push the msg contents onto the queue. Finally we send the message back to the backend to show that the message has been received.&lt;/p&gt;

 &lt;blockquote&gt;
 &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-fallback" data-lang="fallback"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;//receive msg from client
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;if (items [1].revents &amp;amp; ZMQ_POLLIN) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; //get message from client
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; zmq::message_t message(0);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; string client_addr = s_recv (backend);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; string empty = s_recv (backend);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; assert (empty.size() == 0);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; string msg = s_recv (backend);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; //allow the backend to purge the queue
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; if(msg == &amp;#34;purge&amp;#34;) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; while (!queue.empty()) queue.pop();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; } else {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; queue.push(msg);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; //send response back to the backend
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; s_sendmore (backend, client_addr);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; s_sendmore (backend, &amp;#34;&amp;#34;);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; s_send (backend, msg);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;}
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt; &lt;/p&gt;

 &lt;/blockquote&gt;
&lt;h2 id="frontend-handler"&gt;Frontend Handler
&lt;/h2&gt;&lt;p&gt;If we get the &amp;ldquo;ready&amp;rdquo; message from the frontend client, we pop a message off the queue and return it to the frontend client. If the queue is empty we send an &amp;ldquo;empty&amp;rdquo; message back instead.&lt;/p&gt;

 &lt;blockquote&gt;
 &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-fallback" data-lang="fallback"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;// Handle activity on frontend
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;if (items [0].revents &amp;amp; ZMQ_POLLIN) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; //get message from worker
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; zmq::message_t message(0);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; string worker_addr = s_recv (frontend);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; string empty = s_recv (frontend);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; assert (empty.size() == 0);}
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; string msg = s_recv (frontend); string queueMsg;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; if(msg == &amp;#34;ready&amp;#34;) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; if(queue.size() &amp;gt; 0) {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; queueMsg = queue.front();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; queue.pop();
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; } else {
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; queueMsg = &amp;#34;empty&amp;#34;;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; }
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; //send reply to worker with contents of queue
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; s_sendmore (frontend, worker_addr);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; s_sendmore (frontend, &amp;#34;&amp;#34;);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; s_send (frontend, queueMsg);
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;}
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
 &lt;/blockquote&gt;
&lt;p&gt;That is our complete queuing system using ZeroMQ with PHP and C++.&lt;/p&gt;
&lt;h2 id="summary"&gt;Summary
&lt;/h2&gt;&lt;p&gt;Using the above has allowed us to create a very simple in memory queue daemon that we can use to quickly pass data from one system to a another. On the whole it works well and we are looking to expand on it in the near future to increase both its functionality and scalability.&lt;/p&gt;
&lt;p&gt;You can find the queueing daemon (christened as &amp;ldquo;ZuQ&amp;rdquo;) on github @ &lt;a class="link" href="https://github.com/zucchi/ZuQ" target="_blank" rel="noopener"
 &gt;https://github.com/zucchi/ZuQ&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>